Avamation
Avamation

Evolving Rigging & Animation.

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About Me

I'm a graduate with a Bachelor's degree in Animation at Teeside University. I have spent my time experimenting with different production pipelines relating to both Character and Technical animation, ways of integrating cloth and hair simulation into my animation as well as testing my limits with more and more complex rigs. My professional work is almost exclusively 3D though I try to practice every medium in my spare time to leave my options open and well trained.

What I Work With

Autodesk MayaBlenderAutodesk MotionBuilderVicon ShogunSideFX HoudiniUnreal Engine

Featured Projects

My most recent work

Survivor and Creature rigs with bones visibleUniversity Project

3D Survivor & Creature Rigs

Survivor & Creature rigs for Unreal Engine

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Sonic in the foreground of a spaceship scene, "Sonic X" title as the focus with the Death Egg Robot in the background pointing towards the camera.University Project

Fan-Made Sonic X Title Sequence

Fan-made "Sonic X" Intro Sequence

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Rig of Cubot from SEGA's Sonic series in a t-pose with the control rig visibleShowreels

Technical Animation Showreel

Rigging and Houdini procedural generation

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Let's Work Together

I'm always excited to collaborate on new projects to further push myself and my creative vision!